"While parents will always play the primary role in protecting their children online, we are raising the bar on what we expect from gaming platforms — parents need a partner, not a black box."
“Within a week, the depressive, self-harm, and eating disorder content starts being fed to you (in some experiments, like one by Channel4 in the UK, within *35 minutes*).”
“The mobile app is full of enriching experiences designed to spark creativity, laughter, and fun with your kids’ favorite characters – all ad-free with no in-app purchases or extra costs.”
“Unlike getting a driver's license or landing a first job, there's no minimum age requirement or rulebook to follow. It's completely up to you. Sound like a lot of pressure? You're not alone.”
“The average child now plays outside for only 4-7 minutes per day…, reading skills among U.S. students is now at the lowest levels ever measured…, youngsters are struggling to remember almost anything…, mental health problems among children are skyrocketing. As early as age six, 16% of children have mental health issues that demand clinical care."
“These amoral companies, they just keep allowing these awful things to happen on their platforms — and they won’t do anything about it because they will always prioritize profits over the public good, even when it comes to kids."
The updated friend-list insights include “trust signals” that explain how a new friend might have connected with your child — like whether they have mutual friends or if it’s an unknown contact.
"There's like a half-generation of kids who just went through it. And those parents have said we didn't know what to do or how to handle it. And luckily for us, we have a place of forum to go to and learn that I don't think previously existed."