Release Date: March 18, 2005
Starring: Patrick Stewart, Anna Paquin,
Alfred Molina, and Kari
Genre: Animation/Science Fiction
Audience: Older children to adults
Runtime: 106 minutes
Distributor: Triumph Releasing/Sony
Director: Katsuhiro Otomoi
Executive Producer: Shigeru Watanabe
Producer: Shinji Komori and Hideyuki
Writer: Katsuhiro Otomo and Sadayuki
Address Comments To:Michael Lynton
Chairman and CEO
Sony Pictures Entertainment
10202 West Washington Blvd.
Culver City, CA 90232-3195
Phone: (310) 244-4000
Fax: (310) 244-2626
Web Page: www.spe.sony.com/
Katsuhiro Otomo, the Japanese comic book animation, or animé, artist responsible for the groundbreaking AKIRA in 1988, uses this history to fashion an anti-war science fiction fable set in 1866 in Victorian England. Called STEAMBOY, the English-language version features the voices of X-MEN’s Anna Paquin, who plays the boy hero, Ray Steam, and the voices of STAR TREK’s Patrick Stewart and SPIDER-MAN 2’s Alfred Molina, who play Ray’s grandfather Lloyd and father Edward.
After a mysterious prologue, the movie opens in Manchester, England, where Ray Steam anxiously awaits the return of his grandfather Lloyd and his father Edward, who went to America to complete their research on new kinds of steam engines. One day, a package arrives from Lloyd. The package contains a small device called a steam ball, a source of unbelievable power containing high-density, compressed steam. A note from Lloyd tells Ray not to give the steam ball to anyone but Dr. Stephenson, a scientist working with the English government.
No sooner does Ray open the package but two sinister men from the O’Hara Foundation come to take the steam ball. A terrific chase ensues, but the men eventually kidnap Ray and the steam ball. Ray wakes up to find that his father is in cahoots with evil men running the O’Hara Foundation, which wants to sell new steam-powered weapons to the nations of the world, except England. Ray’s father has constructed a gigantic Steam Castle in London, near London’s scientific exhibition hall, where the Foundation plans to display the war weapons to the world governments. The heir to the Foundation is a conceited girl named Scarlett who develops an affection for Ray.
As Ray’s knowledge of the Foundation’s plans, and of his father’s own plans for the Steam Castle, grows, Ray must decide whose side he should take. This is not easy, because the English government also wants to manufacture steam balls to create powerful new weapons of war. As the English government literally battles the O’Hara Foundation in London, Ray must quickly determine how to save the situation, help his grandfather and perhaps redeem his father.
Well animated with complex steam engines and steam-powered machines with many giant gears, STEAMBOY is an exciting, at times visually stunning science fiction fable for older children and teenagers, especially boys. Otomo has created a unique, but familiar, vision that reminds one of some of the machines created by Jules Verne in his 19th Century science fiction works. STEAMBOY has an old-fashioned sensibility and, therefore, may be a good introduction to animated Japanese cartoons with lots of action for families. Except for some of the action violence and scary machines, the rest of the movie could have been rated G or PG instead of PG-13.
STEAMBOY has a strong moral worldview. It talks about the dangers of science and sends a warning about the evils of wars like the American Civil War and World War I. There is even some positive Christian content in the form of an Anglican priest who talks briefly about Jesus during a ceremony featuring the Queen Victoria.
Moviegoers should know, however, that the movie contains a lot of mostly bloodless action. In addition, the hero’s father has been injured by a steam explosion and has a mechanical arm and metal plate on his head.
STEAMBOY also has some anti-capitalist elements and a modern anti-war message that sounds a little pacifistic and politically correct. There is also talk about the Age of Science that began in the 19th Century and that grew so powerful in the 20th Century. By the end of the movie, the boy hero has gained a more mature understanding of the benefits and dangers of science. Some images over the end credits imply that the film’s creator has a lot more stories to tell about Ray and Scarlett. The movie suggests, for example, that Ray grows up to use the steam-powered jet propulsion pack he develops in the movie and that Scarlett grows up to become the leader of her family’s foundation.
Reminiscent of Jules Verne, STEAMBOY is an exciting, sometimes visually stunning science fiction fable for older children and teenagers, especially boys. It has a strong moral worldview with some positive Christian content, as well as some anti-capitalist elements and a modern anti-war message that sounds a little pacifistic and politically correct. There is also talk about the Age of Science, but science and technology are seen as a dangerous tool that can nevertheless be used for good.