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EXISTENZ

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What You Need To Know:

Written and directed by David Croenenberg, EXISTENZ reveals the horrific possibility in the future of increasingly realistic games. Game creator Allegra Gellar becomes a target for would-be assassins in this grisly, violent science-fiction thriller which explores and rebukes virtual reality over reality.

Content:

Pagan worldview of people who lose their true identity while playing games, which is ultimately rebuked, & some divinity delusions; 10 obscenities & 8 profanities; extreme violence including multiple bloody shootings, decapitation, man's face blown off, assassination, man shot in neck, woman shot in shoulder, & multiple images of wounds & gross biological material; heavy kissing; no nudity; alcohol use; smoking; and, inclusion of mythical beasts.

More Detail:

From the creator of THE FLY, SCANNERS, VIDEODROME, and the recent abhorrent CRASH, EXISTENZ is written and directed by David Cronenberg, and reveals the horrific possibility in the future of increasingly realistic games. Though the subject has been covered before, with echoes of WESTWORLD and the more recent JOHNNY MNEMONIC, EXISTENZ incorporates new biological advancements of genetic engineering and depicts a society in which game designers are almost worshiped. In fact, players can organically enter the games.

One game, eXistenZ, is first introduced to a focus group, in what looks like an old church building, by its creator Allegra Geller (Jennifer Jason Leigh). She explains its components including the MetaFlesh Game-Pod, a game module resembling a living kidney, created out of biological material from amphibian eggs stuffed with synthetic DNA. An umbilical-like cord, UmbyCord, connects the game-pod to a human. The UmbyCord plugs into a Bioport, a small hole at the base of the spine which accesses the body’s central nervous system. All players hooked up to the Game-Pod can participate in a virtual scenario. Once inside the virtual world, players interact and have to play a game to find out its objective.

At the focus group, a would-be player attempts to assassinate Allegra with a gun made out of biological material. She is forced to flee. Joining her is her sole alley, Ted Pikul (Jude Law), a novice security guard who is sworn to protect her. Persuading Ted to play the game, he receives a BioPort for the first time, and joins her in a virtual world, where she discovers themes of disease in the game system and continued threats on her life. Only at the end do we discover what is a game and what isn’t; who is the real villain and who are merely players.

This is a movie which seems to cater specially to those who already are expert virtual reality game players. The techno-speak seems tailor-made to excite both science fiction fans and virtual game fans. While introducing the possibility of virtual reality games, it criticizes the confusion, alienation and identity-removing aspects of compulsive gaming. For that it is commendable. It also suggests that those who partake in games, where murder is an objective and practiced frequently, can be desensitized to violence in real life. Indeed, in the end of the movie, frequent gamers commit actual murder.

This movie is not for the squeamish. The biomaterial is squishy, bloody and very stomach churning. It seems like constant dissection takes place with mutant organic material, which has lost all sense of identity and shape. The concept of individual God-created species has broken down. In fact, many fictitious amphibious and reptilian species dot the landscape, as a result of supposed genetic manipulation. This raises the question of divine right to create life, an idea not well-liked among some game players.

Ultimately, the assassin game players are angry with the game creator for stealing their individuality and identity. Hence, EXISTENZ merely becomes an updated FRANKENSTEIN movie. But, its obscurity, dark shadows, techno-speak, and other jargon makes it unattractive to the casual science fiction goer, who is waiting for THE PHANTOM MENACE. EXISTENZ therefore seems a little hypocritical, inviting the sci-fi gamer into the movie’s game world, but rebuking him at the same time.

Now more than ever we’re bombarded by darkness in media, movies, and TV. Movieguide® has fought back for almost 40 years, working within Hollywood to propel uplifting and positive content. We’re proud to say we’ve collaborated with some of the top industry players to influence and redeem entertainment for Jesus. Still, the most influential person in Hollywood is you. The viewer.

What you listen to, watch, and read has power. Movieguide® wants to give you the resources to empower the good and the beautiful. But we can’t do it alone. We need your support.

You can make a difference with as little as $7. It takes only a moment. If you can, consider supporting our ministry with a monthly gift. Thank you.

Movieguide® is a 501c3 and all donations are tax deductible.


Now more than ever we’re bombarded by darkness in media, movies, and TV. Movieguide® has fought back for almost 40 years, working within Hollywood to propel uplifting and positive content. We’re proud to say we’ve collaborated with some of the top industry players to influence and redeem entertainment for Jesus. Still, the most influential person in Hollywood is you. The viewer.

What you listen to, watch, and read has power. Movieguide® wants to give you the resources to empower the good and the beautiful. But we can’t do it alone. We need your support.

You can make a difference with as little as $7. It takes only a moment. If you can, consider supporting our ministry with a monthly gift. Thank you.

Movieguide® is a 501c3 and all donations are tax deductible.


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